A lively mathematics learning environment for Classes VI–X — class-wise, chapter-wise and designed around CBSE/NCERT mathematics content. Play individually or turn the classroom into a team challenge.
Ganita Games gives teachers multiple ways to practise mathematics concepts without repeating the same classroom experience. Choose the class and chapter, select a game, and run it on a laptop, projector or Android interactive panel.
Organised for Classes VI, VII, VIII, IX and X so teachers can quickly move to the level they teach.
Questions and activities are grouped chapter-wise and designed around CBSE/NCERT mathematics content for focused practice.
Use games for individual practice or divide the class into teams for collaborative, competitive learning.
Add, edit or delete questions, answers, terms and clues. Teachers can adapt the activity bank to their own classroom.
Question selection, routes, boards, puzzles and game states can vary between sessions, creating a more customised experience each time.
Large controls, fullscreen play, celebration effects and classroom-friendly layouts make it suitable for touch-enabled panels.
Different game mechanics help teachers vary revision, recall, reasoning, vocabulary, calculation and collaborative classroom practice.
The hub is designed for quick classroom navigation. The teacher chooses the class, then the relevant chapter, and finally the activity that best suits the lesson or revision period.
Ganita Games is an independent TeachDesk educational resource. References to CBSE/NCERT describe curriculum alignment/design context; this is not an official CBSE or NCERT application.
No payment. No subscription. Start playing online or install the Android app on your classroom panel.